Wyrd Dragons

Wryd Dragons

Created by the infusion of Lirokof's own essence, these majestic beasts boast unrivaled wisdom and intellect, painstakingly accrued through uncountable Cycles of lives.

Origin: Kovol, South-Eastern Continent

Progenitor: Lirokof, Gatekeeper of the Planes

Capital: Hrrriukc Tsrk Pbaum - "The First Hive"

natural lifespan: 1000-1050 years

Traits:

Reincarnation - Wyrd Dragons, upon the inevitable snuffing of their mortal sparks, do not fade out or go an afterlife as other races do. Instead, they reincarnate. Their souls drift from their mortal shells and return to an infantile egg, to restart the cycle of life.

Remembrance - When Wyrd Dragons are reborn, regardless of whether they are in the body of a dragon or not, they will begin to "remember" knowledge from their past lives. By adulthood, a Wyrd dragon has the ability to recall all information from their past lives, taking the form of communing with their alternate selves. Notably, this reincarnation does not preserve the personality of the dragon, but some aspects may remain through reincarnations.

Natural Leaders - Wyrd Dragons are innately drawn towards leadership, often serving as sages for "lesser" races

Bonus Trait:

Selective Rebirth : During the reincarnation proccess, a Wyrd Dragon's soul may choose the infantile form of another species to be reborn as, instead of always being forced into whatever egg is available. This allows them to build up life experiences as any type of species, not just their own.

Wyrd Dragons are subdivided into two groups - Greater and Lesser. Each of the Greater Wyrm Dragons display the traits listed above, while Lesser dragons' souls simply dissipate upon their death, lacking any form of afterlife. Lesser Dragons are created when an egg hatches without the soul of a Greater Dragon entering it, and are pitied by the Greater Wyrd Dragons, who view them as naive children - They only experience the world for one Cycle, and thus any accumulation of knowledge beyond what makes them happy in this life is unnecessary, or even hurtful. The Lesser Dragons do most of the labor of any given hive, though on the average they enjoy what they do.

There are 640 Greater Wyrd Dragon souls in total, each one split from Lirokof's own immortal being. It is theoretically possible, through divine miracle, to send Lesser Wyrd Dragons into the reincarnation cycle, though such a feat has yet to be accomplished, and Lirokof has displayed no interest in doing so.

Society:

Wyrm Dragons in their natural habitat of obsidian hives form what could be described as "communes" - There are no set leaders, no democratic voting, each member is simply trusted to do what is best for the Hive. They are extremely familial, with the 640 viewing each other as brothers and sisters, while the lesser dragons are viewed as children or younger siblings, depending on their age.

Wyrd dragons do not harbor grudges; Instead, any grudge is immediately settled, by any means necessary. For a lot of Wyrd Dragons, this means to the death, at least on Kovol. If they are in a plane without easy access to a fresh clutch of eggs to be reborn into, however, they tone down the intensity of these settlements, often going to fight until first blood, or even as little as first blow.

Of course, these extreme settlement techniques are toned down if a non-dragon is involved - it simply wouldn't do to crush a member of Mankind over them "accidentally" insulting you or wrecking your den. Wyrd Dragons may instead ask for repayment, depending on the severity of the offense. Note that they are not spiteful in doing so, and may indeed contribute resources to ensure whatever task they set out is accomplished.|

Architecture:

Wyrm Dragons living in Kovol live within the obsidian plateaus high above the magmatic flows below, in large anthill like structures, formed by teams of dragons blasting the rock with their breath weapons to melt and shape it into the desired form - Tunnels, large chambers, even using the material like glass to make farms near the surface, without exposing the plant life within to the near omnipresent embers and ash above. They can also use the partially melted obsidian to create beautiful works of art, or plates of perfectly fitted armor to protect their hides from sharp objects, and insulate them from the burning heats of their homeland.

Outside of Kovol, they prefer very enclosed spaces - Often blasting through the rock to create dens for themselves at some elevated location.